I realised I that I haven’t wrote a blog entry in a while and the last one I wrote stated that I hadn’t done anything, which doesn’t look good on my behalf. But fear not, I have been working. Since my last update I have changed a lot of my code. I found that the approach I… Read more »
Posts Tagged: Entity
Dragons at Dawn: Collisions and Ai
Now that I have the game fundamentals working the way I want to; the next step was to add in some other entities into the game for the player to interact with. Today I added in one new entity; the Dragon. At the moment it’s just a simple enemy that flies in the opposite direction to the… Read more »