It’s been awhile since I last made a post, this is partially down to my negligence but also due to my third year of university starting. I’ve been occupied with getting back into the swing of studies as well taking archery and surfing lessons. I will be posting more regularly as my dissertation requires me to keep a form of diary that… Read more »
Posts Tagged: Dragons at Dawn
Dragons at Dawn: Creating Boss Monsters, Like A Baws!
Looking at the date of my last blog post and comparing it to today’s date, I took longer off then I had previously intended. I blame this entirely on Valve and their Team Fortress 2 game, which I have become addicted to playing again. Today however I did make some more progress with the game,… Read more »
Snowdon, an Anime Convention and Belgium all walk into a bar…
There hasn’t been any new posts on this blog for a while about Dragons at Dawn development or anything else in general, for once this isn’t down to me getting bored with blogging. I’ve effectively been on three holidays in a row, I’m now exhausted and need time to rest! The first holiday was a… Read more »
Dragons at Dawn: Sneak Peak Of New Level Design
I realised the other day that I haven’t posted a Dragons at Dawn update in a while, this isn’t because I haven’t been working on it and therefore have nothing to show, it’s in fact been the opposite! I don’t want to give too much away from what I’ve been working on as it kind… Read more »
How To Make Your Own Video Game
Since I’ve started making small games I’ve found myself being asked by a few people, “How do I make my own game?”. The hardest part about making your own game, at least I find, is coming up with an idea that will keep your interest. After making the browser version of Dragons at Dawn I… Read more »
iGoogle Discontinued – I might recreate it!
A while ago Google announced that iGoogle will be discontinued, unlike previous Google products that have been discontinued (anyone remember Wave?) I actually use this product. iGoogle simply allows you to collate all your RSS feeds into one simple webpage, most use it as a homepage so that when they loaded their browser for the… Read more »
Dragons at Dawn: Further Progress
I’ll be honest; I haven’t done much work on Dragons at Dawn over the last week. This isn’t due to me getting bored with the project but a little obsessed with some other games, which is rare for me as I find myself playing new games less and less these days. The games I got… Read more »
Dragons at Dawn: Development Blog Moved
I’ve decided to move all the Dragons at Dawn development posts to my main blog, thinking about it in hindsight it didn’t make much sense to create a separate blog for it. Perhaps when Dragons at Dawn becomes full game I can go back to having a separate website to keep track of high scores,… Read more »
Dragons at Dawn: End Level Screen
Yesterday I managed to implement an entirely new section to the game, previously when you completed a level the game would just load the next level and you would be off on another adventure again, now the game loads an end level screen that displays some stats to the player. Currently the game displays the… Read more »
Dragons at Dawn: A New HUD and Rage Powers
I got back from France yesterday and took the rest of the day off to settle back into things at home, I woke up early this morning and decided to crack on with some more Dragons at Dawn coding. I decided to ease myself back into the routine by doing some less taxing work and… Read more »