I’ve not been able to write any more updates as to what I managed to achieve over the Xmas break due to my exam schedule. I have my first exam tomorrow and my last one on the 23rd January. This means that I have been spending a lot of my time revising and I have done… Read more »
Posts Tagged: Dissertation
Dissertation: Collision Detection
Another area of the game I managed to work on over xmas was collision detection. At first I tried to get Box2D to work with my game, while I liked what all the test examples achieved; I was not able to get the same quality from my own implementations. Further to this I felt that… Read more »
Dissertation: Projectile Implementation
Projectile implementation took me about two days. I had a projectile firing in about two hours, but tweaking the code and testing different ways of how the user can fire took the extra time. Furthermore it turns out I had forgotten quite a bit of my GCSE maths and therefore had to learn that all over… Read more »
Dissertation: Christmas Log 2
I’m going to keep this one short and sweet as I have done quite a lot since my last update. Writing one post on everything that I’ve implemented and changed in my dissertation to date will be too long, I also want to do an individual post on some topics as I want to go… Read more »
Dissertation: Libgdx & Android Optimisation
Over the holidays I have learnt quite a bit about optimising performance when using Libgdx on Android. I felt like it was a good subject to write a blog post about as it might be helpful to others who are starting out with Android development. Further to this it may well end up being a… Read more »
Dissertation: Christmas Log 1
I realised I that I haven’t wrote a blog entry in a while and the last one I wrote stated that I hadn’t done anything, which doesn’t look good on my behalf. But fear not, I have been working. Since my last update I have changed a lot of my code. I found that the approach I… Read more »
Dissertation: No Progress This Week
Unfortunately I have not been able to make any progress on my dissertation project this week. The lack of progress has been down to the fact that I needed to return home at the start of the week to attend a funeral, I was not able to take my laptop home with me during this time as… Read more »
Dissertation: Simple Room Implementation
Over the weekend (and Monday) I worked on the algorithm that will load a specific room based on a text file. I have already had experience in previous projects with this method to load in levels so implementing it into LibGDX wasn’t too difficult. The code is mostly the same as previous projects expect for how the engine… Read more »
Dissertation: General Update And Engine Choice
Wow it’s nearly been a whole months since my last blog post, I knew it had been a while but not that long… I have done a ton of work since my last update in regards to my dissertation project. Last week was my work week and boy did I work! Every day I was up at… Read more »
Dissertation: Android Information Collection
Since I am not far away from starting to code for my dissertation, I felt that I would be a good idea if I tried to collect some information as to what Android versions are commonly used these days and which devices out of mobiles and tablets are most popular for gaming. The reasoning behind this is… Read more »