Yesterday I managed to implement an entirely new section to the game, previously when you completed a level the game would just load the next level and you would be off on another adventure again, now the game loads an end level screen that displays some stats to the player. Currently the game displays the… Read more »
Posts Tagged: Development
Dragons at Dawn: A New HUD and Rage Powers
I got back from France yesterday and took the rest of the day off to settle back into things at home, I woke up early this morning and decided to crack on with some more Dragons at Dawn coding. I decided to ease myself back into the routine by doing some less taxing work and… Read more »
Dragons at Dawn: Bullet Patterns
There was only one change I made to that game yesterday and that was to implement a scoring system. If you manage to shoot another creature down with your fireballs you gain 10 * the creatures max health. If you fly into the creature and destroy it that way, you don’t gain any points. I’m… Read more »
Dragons at Dawn: Item Factory and Items
I didn’t really get much achieved yesterday as I kept getting distracted by various things such as Breaking Bad and the Steam Summer Sale; I’ve played A LOT of The Binding of Isaac. I did manage to implement some big changes to the game code though, for example when the player dies it now resets… Read more »
Dragons at Dawn: Leaps and Bounds
Yesterday I made a huge amount of progress on Dragons at Dawn, so much in fact that if I did my normal style update about everything I’ve changed, it would go on for a while. To keep things short and sweet I’ll just bullet point them with a short description afterwards. Improvements to the parallaxing… Read more »
Dragons at Dawn: Collisions and Ai
Now that I have the game fundamentals working the way I want to; the next step was to add in some other entities into the game for the player to interact with. Today I added in one new entity; the Dragon. At the moment it’s just a simple enemy that flies in the opposite direction to the… Read more »
Dragons at Dawn: First Look
I’ve been able to work on Dragons at Dawn a bit more since my last update. Now the majority of the pre-game code is completed I’ve been able to turn my attention to the game itself. Yesterday I managed to complete quite a large and complex part of the code, the level loader. I’ve gone… Read more »
Dragons at Dawn: Pre-Game Code Complete
I’ve been able to make a bit of progress on Dragons at Dawn over the last few days and been able to get all the pre-game stuff setup how I want it for now, this includes a menu and options screen. At the moment the implementation is very basic as I just need it to… Read more »
Dragons at Dawn Project
Dragons at Dawn was originally a game I developed for a University module using web technologies such as HTML5 and JavaScript. While I was proud of the game I made I felt that I could do so much more with it, this is why I have decided to remake the game in the Java programming… Read more »