Dissertation: Simple Room Implementation

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Over the weekend (and Monday) I worked on the algorithm that will load a specific room based on a text file. I have already had experience in previous projects with this method to load in levels so implementing it into LibGDX wasn’t too difficult. The code is mostly the same as previous projects expect for how the engine… Read more »

Dissertation Project Approved

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Yesterday afternoon I had a meeting with a prospective supervisor about my dissertation idea. On the whole he like the whole designing a roguelike game but felt it was ‘lacking’ in uniqueness, designing a game is quite simple in regards to the grander scale of things, for example there may be lots of work but once… Read more »