Posted by & filed under Dragons at Dawn, Game Development.

As I am not the artist I used to be, I will be using the same free resources I used for the original Dragons at Dawn. The ORYX sprite pack covers pretty much everything I need and from what isn’t there I am sure I could attempt to make something myself. As for music I will be using the same style of music from Kevin MacLeod.

Unlike the previous game I will be utilising some Java Frameworks to help me with the development of the game, why reinvent the wheel right? These frameworks can be found on various points on the site as they are really useful for game development (if you are into that sort of thing you should definitely check them out), however I will list them here as well since this is a resources post.

  • LWJGL – (Lightweight Java Game Library) exposes high performance cross-platform libraries commonly used in developing software games and multimedia titles. It exposes OpenGL (Open Graphics Library), OpenAL (Open Audio Library), OpenCL (Open Computing Language) and allows access to controllers such as gamepads, steering wheels and joysticks in a platform-neutral way.
  • Slick – Slick is a simple Java-based 2D game-development library based on the LWJGL.
  • MarteEngine – MarteEngine (ME) is a Java videogame engine with it’s focus on a simple, clean API for fast game development.

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