Looking at the date of my last blog post and comparing it to today’s date, I took longer off then I had previously intended. I blame this entirely on Valve and their Team Fortress 2 game, which I have become addicted to playing again. Today however I did make some more progress with the game,… Read more »
Posts Categorized: Dragons at Dawn
Dragons at Dawn: Sneak Peak Of New Level Design
I realised the other day that I haven’t posted a Dragons at Dawn update in a while, this isn’t because I haven’t been working on it and therefore have nothing to show, it’s in fact been the opposite! I don’t want to give too much away from what I’ve been working on as it kind… Read more »
Dragons at Dawn: Further Progress
I’ll be honest; I haven’t done much work on Dragons at Dawn over the last week. This isn’t due to me getting bored with the project but a little obsessed with some other games, which is rare for me as I find myself playing new games less and less these days. The games I got… Read more »
Dragons at Dawn: Development Blog Moved
I’ve decided to move all the Dragons at Dawn development posts to my main blog, thinking about it in hindsight it didn’t make much sense to create a separate blog for it. Perhaps when Dragons at Dawn becomes full game I can go back to having a separate website to keep track of high scores,… Read more »
Dragons at Dawn: End Level Screen
Yesterday I managed to implement an entirely new section to the game, previously when you completed a level the game would just load the next level and you would be off on another adventure again, now the game loads an end level screen that displays some stats to the player. Currently the game displays the… Read more »
Dragons at Dawn: A New HUD and Rage Powers
I got back from France yesterday and took the rest of the day off to settle back into things at home, I woke up early this morning and decided to crack on with some more Dragons at Dawn coding. I decided to ease myself back into the routine by doing some less taxing work and… Read more »
Dragons at Dawn: Bullet Patterns
There was only one change I made to that game yesterday and that was to implement a scoring system. If you manage to shoot another creature down with your fireballs you gain 10 * the creatures max health. If you fly into the creature and destroy it that way, you don’t gain any points. I’m… Read more »
Dragons at Dawn: Item Factory and Items
I didn’t really get much achieved yesterday as I kept getting distracted by various things such as Breaking Bad and the Steam Summer Sale; I’ve played A LOT of The Binding of Isaac. I did manage to implement some big changes to the game code though, for example when the player dies it now resets… Read more »
Dragons at Dawn: Leaps and Bounds
Yesterday I made a huge amount of progress on Dragons at Dawn, so much in fact that if I did my normal style update about everything I’ve changed, it would go on for a while. To keep things short and sweet I’ll just bullet point them with a short description afterwards. Improvements to the parallaxing… Read more »
Dragons at Dawn: Collisions and Ai
Now that I have the game fundamentals working the way I want to; the next step was to add in some other entities into the game for the player to interact with. Today I added in one new entity; the Dragon. At the moment it’s just a simple enemy that flies in the opposite direction to the… Read more »