Dissertation: Machine Learning

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I really need to get back into the habit of writing updates. It’s going to help a lot when it comes to starting the write up for this project. Most recently I have been working on the game AI. I have pathfinding implemented in a basic form and I wish to upgrade this to A*… Read more »

Dissertation: Post Exams

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Wow, haven’t posted an update in a while. My bad. So a quick summary of how my exams went and then I’ll talk about what I’ve been working on since then. I had three exams to get through for last semester, this time they where all quite nicely spaced out which makes a change to previous… Read more »

Dissertation vs Exams

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I’ve not been able to write any more updates as to what I managed to achieve over the Xmas break due to my exam schedule. I have my first exam tomorrow and my last one on the 23rd January. This means that I have been spending a lot of my time revising and I have done… Read more »

Dissertation: Collision Detection

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Another area of the game I managed to work on over xmas was collision detection. At first I tried to get Box2D to work with my game, while I liked what all the test examples achieved; I was not able to get the same quality from my own implementations. Further to this I felt that… Read more »

Dissertation: Projectile Implementation

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Projectile implementation took me about two days. I had a projectile firing in about two hours, but tweaking the code and testing different ways of how the user can fire took the extra time. Furthermore it turns out I had forgotten quite a bit of my GCSE maths and therefore had to learn that all over… Read more »

Dissertation: Christmas Log 2

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I’m going to keep this one short and sweet as I have done quite a lot since my last update. Writing one post on everything that I’ve implemented and changed in my dissertation to date will be too long, I also want to do an individual post on some topics as I want to go… Read more »

Dissertation: Libgdx & Android Optimisation

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Over the holidays I have learnt quite a bit about optimising performance when using Libgdx on Android. I felt like it was a good subject to write a blog post about as it might be helpful to others who are starting out with Android development. Further to this it may well end up being a… Read more »

Dissertation: Christmas Log 1

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I realised I that I haven’t wrote  a blog entry in a while and the last one I wrote stated that I hadn’t done anything, which doesn’t look good on my behalf. But fear not, I have been working. Since my last update I have changed a lot of my code. I found that the approach I… Read more »

Dissertation: Simple Room Implementation

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Over the weekend (and Monday) I worked on the algorithm that will load a specific room based on a text file. I have already had experience in previous projects with this method to load in levels so implementing it into LibGDX wasn’t too difficult. The code is mostly the same as previous projects expect for how the engine… Read more »