Over the weekend (and Monday) I worked on the algorithm that will load a specific room based on a text file. I have already had experience in previous projects with this method to load in levels so implementing it into LibGDX wasn’t too difficult. The code is mostly the same as previous projects expect for how the engine… Read more »
Monthly Archives:: November 2012
Dissertation: General Update And Engine Choice
Wow it’s nearly been a whole months since my last blog post, I knew it had been a while but not that long… I have done a ton of work since my last update in regards to my dissertation project. Last week was my work week and boy did I work! Every day I was up at… Read more »